=== Escape from Echo Station ===
[Rule Set] Loner: Galaxy Drifter
[Genre] Sci Fi, Firefly, The Expanse
[PC]: Gina Antariksh, “Hawk”
[House Rules] Twist Clock, after rolling doubles, roll 1d6 > Current value of twist Clock to advance the clock, and avoid the twist, ELSE {activate the twist}.
[Start Date] 06 September 2025
[Last Update] 06 September 2025
=== Session 1 ===
[Title] A Cold Welcome
[Start Date] 06 September 2025
[Goal] Gina will meet up with Nova, a Ship Rat, living aboard the station. The meeting has not been pre-arranged, but Nova knows to be on the lookout. Gina knows that her contact has a Starburst facial birthmark.
[S1] Crowded Arrival Hall. Security is present and likely on the lookout for more than one “Person of Interest.”
[Goal: Establish contact with Nova for help in finding transport out of the system.]
? Is Security alert, and if so do they spot Gina? [Oracle R/C 3:5] No security does not spot Gina, and she is able to slip by the arrival gates unrecognized.
? Do either Gina or Nova spot the other in the arrival hall? [Oracle R/C 2:1, No & ] They completely miss each other.
[Inspiration Check: Smuggle Secret Document] Add gear tag: Fake ID/System Pass, Credit for 10 days necessities.
In the arrival hall, there are several persons of interest with pictures displayed on the wall monitors. Gina is not one of them. [Roll 1d6 for every day. If Days < 1d6 Gina is still not on security’s radar and her name is not yet on the displayed wanted list.] The arrival hall is crowded, and despite looking aroun,d Gina does not spot her contact, the man with the Starburst facial tattoo.
The fake ID/System pass that Gina paid an enormous amount of money for on Resthome allows her to pass security.
Gina slips out of the arrival hall and proceeds to the station market, known as the Zócalo.
[S2] The Station's Main Square or “Zocalo.” Crowded common area with shops, booths, and performers.
[Goal: Find Nova, find accommodations, and find transit off the station to a different planet.]
? Do either Gina or Nova spot the other in the Zocalo? [Oracle R/C 5:5, Yes, but + twist counter: 1] Gina spots a confidence game in progress, three-card monte, being run by a man with a distinctive facial birthmark. [Twist: Rolled a 1 on a d6 and so triggers the twist. A third party changes the goal. Twist clock reset to 1.] As she begins to make her way toward the young confident man, a third person tries to pickpocket Gina and takes her ID
Gina takes off after the young pickpocket.
? Is she able to catch the pickpocket who is more familiar with the station than she is? [Oracle Disadvantage R/C 4:3, No ] The pickpocket makes a clean getaway. Gina is without money or ID. Fortunately, she was spotted by Nova, who earlier shut down his game, and now approaches Gina. After learning what just happened, he is not able to identify the pickpocket, but says he can take her to a different place where they can hide out.
The pair travels to an older abandoned part of the station.
[Inspiration Check: Navigate, Ancient, Artifact]
[S3]: Squatters Camp.
[Goal: Find refuge and a place to hide.]
Nova takes Gina to where he lives. [Inspiration Check: Poor, Salvage, Ship] It is a squatter's camp aboard the ancient hulk “Go For Broke.” Nova and Gina negotiate sanctuary aboard the Go For Broke as a camp mechanic. She will be helping the camp’s current tinker, Old Toby.
After setting up camp near Nova’s own cubby hole, Old Toby drops by to ask if she knows anything about air handlers. [Oracle with advantage R/C 4:6, Yes and] Not only does Gina know about it, she has also worked on a similar device back on Resthome.
? Is Gina Able to fix the air handler? [Oracle R/C 3:1, No but]
Gina is unable to fix the air handler, but can identify [1d6] 2 parts needed to repair the machine. Toby says the two of them (Nova and Gina) will need to liberate a pallet of CO2 absorbers from the cargo transit area.
[S4]: Meanwhile, Back at the Squatters Camp.
[Goal: Establish rapport with residents and address some minor health concerns.]
Gina uses her medical knowledge to try to help the residents of the camp, hoping to earn some goodwill and thus some protection during her stay. [ Given her skills, even a “no but” will demonstrate her medical skills.] Gina is able to treat several minor maladies and even identify one long-term condition that she cannot treat currently, but she provides the information to the patient. She also notices a mysterious condition, which she asks about and learns is called Scourge. Nova is elsewhere during this time, but Gina learns from others that he has an aging disease and is actually much younger than he appears.
Not everyone reacts positively to learning that Gina has some medical knowledge. A day laborer, Carl, recognizes that someone with her skills must be hiding from something if she is here in the squatter's camp.
[S5] “You Take My Breath Away”
[Goal: Sneak into the corporate bonded warehouse area. Swap out the CO2 pallets with new ones. If successful, the old CO2 scrubber modules will be off station before anyone notices. ]
? Are the pair able to avoid security? [Oracle Check: R/C 4:4, Yes but +, Twist not activated, Twist clock = 2]
Gina and Toby are not detected but are in view of a camera for a few moments. This could be an issue if the theft is ever discovered. [Inspiration: Unknown, facility, Survival] Gina spots a hatch that Toby says was not present when he was here last. The door is labeled survival gear, but is locked in contradiction to station policy (law). What good is survival gear if it is locked away?
? Are they able to locate the pallet and swap it out? [Oracle Check: R/C 2:3, Yes but] Toby and Gina are able to swap out the pallets successfully, but security is alerted. A roving guard begins asking, "Who is there?" The pair are able to exit successfully.
End the day [On day 2 rolled a 1 on a d6, 2>1] Security is now actively looking for Gina Antariksh, alias “The Hawk.”
Character Sheet:
Gina Antariksh, “Hawk,” Corporate Refugee,
Medical knowledge and Mechanical knowledge.
Frailty: Disgraced Doctor (Reputation Damage)
Gear: Fake ID Card and Mechanical Tools
Goal: Clear her name and resume her medical practice.
Leo Shadowmere, “Nova,” Ship Rat
Cultural Adaptation, Survival Instinct,
Frailty: Looks older than he is. (Aging Process)
Gear: Gambling and Disguise Kit
Goal: Rediscover a lost world.
Threads:
How long before a security alert is issued for Gina Antariksh?
Who has Gina’s ID?
Find the Air Handler parts?
Liberating the pallet of CO2 absorbers.
NPC List:
- Nova (Ally, who gets paid when Gina can escape from the station)
- Old Toby (Mentor/Tinker)
- Carl, the day laborer.
Locations:
Echo Station is an older station in the rest home system. Echo Station is a gate service station next to the jump transit point out of the system, with three connected transit routes. Period. These are challenging times with less transit business. The station is very dependent. On the authorities. At Resthome. The station's primary source of income is now transit business from the system's main planet. [Dependency 5. Based on a 1D6.] The drop in business along transit routes. Has been going on for some time, leading to parts of the station being mothballed and providing habitat for the unofficial residents of the station.
Resthome is an Earth-like world with a decadent culture. It was founded by a religious cult claiming to reestablish Earth, but it has since evolved to claim that Resthome itself is Earth. There have been recent social disturbances between conservatives and reformers on the planet. Multiple persons are currently fleeing the Resthome system for other places due to political persecution.